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O(n*log(n))
.A
/ \
B C
/
D
C
‘s right side has a height of 2 while its left side has a height of 4).A
/ \
B C
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D E
/
G
log
of the number of nodes, which means the tree will work as fast as possible. However, if the tree is unbalanced, for example with one really long branch, then the height because the total number of nodes rather than the log.A
/
B
/
C
/
D
nil
leaf nodes are black.nil
nodes.Tree
class and a Node
class. The Node will be fairly simple, it’s just a constructor.class RBNode:
def __init__ (self, val):
self.red = False
self.parent = None
self.val = val
self.left = None
self.right = None
<small id="shcb-language-1"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>
class RBTree:
def __init__ (self):
self.nil = RBNode(0)
self.nil.red = False
self.nil.left = None
self.nil.right = None
self.root = self.nil`
<small id="shcb-language-2"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>
def insert(self, val):
# Ordinary Binary Search Insertion
new_node = RBNode(val)
new_node.parent = None
new_node.left = self.nil
new_node.right = self.nil
new_node.red = True # new node must be red
parent = None
current = self.root
while current != self.nil:
parent = current
if new_node.val < current.val:
current = current.left
elif new_node.val > current.val:
current = current.right
else:
return
# Set the parent and insert the new node
new_node.parent = parent
if parent == None:
self.root = new_node
elif new_node.val < parent.val:
parent.left = new_node
else:
parent.right = new_node
# Fix the tree
self.fix_insert(new_node)
<small id="shcb-language-3"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>
fix_insert
method. For now just call it, we’ll implement it in just a moment.# rotate left at node x
def rotate_left(self, x):
y = x.right
x.right = y.left
if y.left != self.nil:
y.left.parent = x
y.parent = x.parent
if x.parent == None:
self.root = y
elif x == x.parent.left:
x.parent.left = y
else:
x.parent.right = y
y.left = x
x.parent = y
<small id="shcb-language-4"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>
# rotate right at node x
def rotate_right(self, x):
y = x.left
x.left = y.right
if y.right != self.nil:
y.right.parent = x
y.parent = x.parent
if x.parent == None:
self.root = y
elif x == x.parent.right:
x.parent.right = y
else:
x.parent.left = y
y.right = x
x.parent = y
<small id="shcb-language-5"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>
def fix_insert(self, new_node):
while new_node != self.root and new_node.parent.red:
if new_node.parent == new_node.parent.parent.right:
u = new_node.parent.parent.left # uncle
if u.red:
u.red = False
new_node.parent.red = False
new_node.parent.parent.red = True
new_node = new_node.parent.parent
else:
if new_node == new_node.parent.left:
new_node = new_node.parent
self.rotate_right(new_node)
new_node.parent.red = False
new_node.parent.parent.red = True
self.rotate_left(new_node.parent.parent)
else:
u = new_node.parent.parent.right # uncle
if u.red:
u.red = False
new_node.parent.red = False
new_node.parent.parent.red = True
new_node = new_node.parent.parent
else:
if new_node == new_node.parent.right:
new_node = new_node.parent
self.rotate_left(new_node)
new_node.parent.red = False
new_node.parent.parent.red = True
self.rotate_right(new_node.parent.parent)
self.root.red = False
<small id="shcb-language-6"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>
import random
class RBNode:
def __init__ (self, val):
self.red = False
self.parent = None
self.val = val
self.left = None
self.right = None
class RBTree:
def __init__ (self):
self.nil = RBNode(0)
self.nil.red = False
self.nil.left = None
self.nil.right = None
self.root = self.nil
def insert(self, val):
# Ordinary Binary Search Insertion
new_node = RBNode(val)
new_node.parent = None
new_node.left = self.nil
new_node.right = self.nil
new_node.red = True # new node must be red
parent = None
current = self.root
while current != self.nil:
parent = current
if new_node.val < current.val:
current = current.left
elif new_node.val > current.val:
current = current.right
else:
return
# Set the parent and insert the new node
new_node.parent = parent
if parent == None:
self.root = new_node
elif new_node.val < parent.val:
parent.left = new_node
else:
parent.right = new_node
# Fix the tree
self.fix_insert(new_node)
def fix_insert(self, new_node):
while new_node != self.root and new_node.parent.red:
if new_node.parent == new_node.parent.parent.right:
u = new_node.parent.parent.left # uncle
if u.red:
u.red = False
new_node.parent.red = False
new_node.parent.parent.red = True
new_node = new_node.parent.parent
else:
if new_node == new_node.parent.left:
new_node = new_node.parent
self.rotate_right(new_node)
new_node.parent.red = False
new_node.parent.parent.red = True
self.rotate_left(new_node.parent.parent)
else:
u = new_node.parent.parent.right # uncle
if u.red:
u.red = False
new_node.parent.red = False
new_node.parent.parent.red = True
new_node = new_node.parent.parent
else:
if new_node == new_node.parent.right:
new_node = new_node.parent
self.rotate_left(new_node)
new_node.parent.red = False
new_node.parent.parent.red = True
self.rotate_right(new_node.parent.parent)
self.root.red = False
def exists(self, val):
curr = self.root
while curr != self.nil and val != curr.val:
if val < curr.val:
curr = curr.left
else:
curr = curr.right
return curr
# rotate left at node x
def rotate_left(self, x):
y = x.right
x.right = y.left
if y.left != self.nil:
y.left.parent = x
y.parent = x.parent
if x.parent == None:
self.root = y
elif x == x.parent.left:
x.parent.left = y
else:
x.parent.right = y
y.left = x
x.parent = y
# rotate right at node x
def rotate_right(self, x):
y = x.left
x.left = y.right
if y.right != self.nil:
y.right.parent = x
y.parent = x.parent
if x.parent == None:
self.root = y
elif x == x.parent.right:
x.parent.right = y
else:
x.parent.left = y
y.right = x
x.parent = y
def __repr__ (self):
lines = []
print_tree(self.root, lines)
return '\n'.join(lines)
def print_tree(node, lines, level=0):
if node.val != 0:
print_tree(node.left, lines, level + 1)
lines.append('-' * 4 * level + '> ' +
str(node.val) + ' ' + ('r' if node.red else 'b'))
print_tree(node.right, lines, level + 1)
def get_nums(num):
random.seed(1)
nums = []
for _ in range(num):
nums.append(random.randint(1, num-1))
return nums
def main():
tree = RBTree()
for x in range(1, 51):
tree.insert(x)
print(tree)
main()
<small id="shcb-language-7"><span>Code language:</span> <span>Python</span> <span>(</span><span>python</span><span>)</span></small>